Zorro (1985 video game)

Zorro is a platform game written by James Garon and published by Datasoft in 1985.[1] Zorro has to use items to solve puzzles while battling enemies with his sword, all to save the imprisoned senorita. Versions were released for the Apple II, Atari 8-bit family, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.

Zorro
C64 Zorro Cover art.jpg
Commodore 64 cover
Developer(s)Datasoft
Publisher(s)U.S. Gold
Designer(s)James Garon[1]
Artist(s)Kelly Day[2]
Platform(s)Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum
Release1985: Atari, Apple, CPC, C64
1986: Spectrum
Genre(s)Platform
Mode(s)Single-player

ReceptionEdit

In 1986, Julian Rignall wrote in Zzap!, "If you like this sort of game then you could well be pleased with this, but if you like your action a little faster and hotter then you might find yourself bored playing Zorro."[3]

ReferencesEdit

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Zorro". Atari Mania.
  3. ^ a b Zorro review in Zzap! issue 10, February 1986, p. 38, ISSN 0954-867X here

External linksEdit